7.62mmHeavy-hitting 7.62mm classic. Exceptional close-quarters stopping power and headshot punch.
Competitive role: Pure High-Damage Close-Range Brawler
Attachment support
Five in-game slots
Compensator (AR) — Primary stabilization attachment
AR Muzzles: Compensator, Suppressor, Flash Hider, Barrel Extender (AR, Snipers), Muzzle Brake
None (No lower rail exists)
No Foregrip Slot Supported
AKM has no foregrip attachment slot. Recoil control is governed strictly by Compensator + Downward Gyro Tilt.
Extended Quickdraw Mag (AR - 40 rds)
AR Magazines (Extended, Quickdraw, Ext. Quickdraw, Mini Drum)
None (Fixed wooden stock)
No Stock Slot Supported
AKM has a non-detachable solid wooden stock; no stock attachment slot exists.
Red Dot Sight or Clean Default Iron Sights
Up to 6x Scope + Canted Sight
Performance multipliers
The picks that reduce distance damage falloff, settle camera shake, or expand ammo capacity.
Muzzle slot
Reduces damage dropoff
Compensates for firepower reduction per distance, increasing bullet velocity and long-range damage.
Magazine slot
+33% ammo, fast reload
Increases magazine capacity by 33% and slashes tactical reload downtime by 40%.
Secondary optic rail
Instant dual-optic toggle
Enables instant 1-tap toggle between long-range scope and 1x Red Dot sight.
Recoil compensation
The AKM has NO foregrip slot and NO stock slot in BGMI/PUBG Mobile! Stabilization relies 100% on the Muzzle Compensator and your downward gyroscope tilt. Gyro tilt allows rapid flick-correction between multiple enemies without needing lower rails.
Compensator (AR)
Cuts recoil pattern and stabilizes bullet flight.
Red Dot Sight or Iron Sights
Maximum peripheral vision and the cleanest reticle lines.
Extended Quickdraw Mag (40 rds)
Fastest reload downtime in intense teamfights.
Because the AKM fires slower than the Beryl, each bullet delivers massive kick. Rhythmically tilt your device in sync with each gunshot sound rather than one continuous harsh jerk.
Calibrated for 90Hz and 120Hz displays
Range planning
Two headshots eliminate any helmet in the game with 48 base damage. No foregrip needed.
Use single tap fire as a makeshift DMR when snipers are unavailable.
Damage profile
Exact hit damage against each helmet and vest level.
| Hit location | No armour | Level 1 | Level 2 | Level 3 | Shots to kill, L2 / L3 |
|---|---|---|---|---|---|
| Headshot | 112 dmg | 79 dmg | 67 dmg | 50 dmg | 2 / 2 |
| Chest and torso | 48 dmg | 34 dmg | 29 dmg | 22 dmg | 4 / 5 |
| Limbs, arms and legs | 24 dmg | 24 dmg | 24 dmg | 24 dmg | 5 (ignores vest) |
Esports analysis
“AKM with default Iron Sight removes scope animation delay and gives 100% clean view of enemy movement during jiggles. Never put 4x on an AKM in close-range 1v1s.”
Loadout pairings
Combinations used in BMPS, BGIS and PMGC to cover this weapon's engagement ranges.
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