7.62mmHigh-DPS 7.62mm beast. High rate of fire with attachment flexibility.
Competitive role: High-DPS Close & Mid-Range Shredder
Attachment support
Five in-game slots
Compensator (AR) — Mandatory for heavy vertical kick
AR Muzzles: Compensator, Suppressor, Flash Hider, Barrel Extender (AR, Snipers), Muzzle Brake
Vertical Foregrip (Non-Gyro) / Half Grip (Gyro)
All Foregrips (Vertical, Half, Angled, Thumb, Light, Laser)
Extended Quickdraw Mag (AR - 40 rds)
AR Magazines (Extended, Quickdraw, Ext. Quickdraw, Mini Drum)
None
No Stock Slot Supported
Beryl M762 does NOT have a Tactical Stock slot in BGMI/PUBG Mobile. Rely on Compensator + Grip.
Red Dot Sight (CQC) / 2x or 3x Scope
Up to 6x Scope + Canted Sight
Performance multipliers
The picks that reduce distance damage falloff, settle camera shake, or expand ammo capacity.
Muzzle slot
Reduces damage dropoff
Compensates for firepower reduction per distance, increasing bullet velocity and long-range damage.
Foregrip slot
+25% ADS speed
Boosts ADS aim-down-sight speed by 25% and drastically reduces horizontal weapon sway.
Magazine slot
+33% ammo, fast reload
Increases magazine capacity by 33% and slashes tactical reload downtime by 40%.
Secondary optic rail
Instant dual-optic toggle
Enables instant 1-tap toggle between long-range scope and 1x Red Dot sight.
Foregrip slot
-30% hip-fire spread
Reduces hip-fire bullet spread by 30% for pinpoint accuracy during non-ADS combat.
Recoil compensation
The Beryl M762 has one of the highest vertical climb rates in mobile shooters. Note that Beryl M762 does NOT support a Tactical Stock! Gyro players need maximum vertical dampening with a Compensator and Vertical/Half Grip so their device does not tilt all the way down to their chest within a 1.5-second spray.
Vertical Foregrip or Half Grip
Eliminates horizontal wobble and accelerates reticle recovery.
Compensator (AR)
Cuts recoil pattern and stabilizes bullet flight.
Red Dot Sight or 2x Scope
Maximum peripheral vision and the cleanest reticle lines.
Extended Quickdraw Mag (40 rds)
Fastest reload downtime in intense teamfights.
Aggressive continuous wrist tilt. Combine with a fast crouch input on your first bullet to shave 20% off the massive initial vertical jump.
Calibrated for 90Hz and 120Hz displays
Range planning
Melts Level 2 and Level 3 vests faster than any non-crate AR with a blistering 240ms TTK.
Requires heavy recoil mastery; best used in 6-to-8 bullet bursts past 50 meters.
Damage profile
Exact hit damage against each helmet and vest level.
| Hit location | No armour | Level 1 | Level 2 | Level 3 | Shots to kill, L2 / L3 |
|---|---|---|---|---|---|
| Headshot | 108 dmg | 76 dmg | 65 dmg | 49 dmg | 2 / 3 |
| Chest and torso | 46 dmg | 32 dmg | 28 dmg | 21 dmg | 4 / 5 |
| Limbs, arms and legs | 23 dmg | 23 dmg | 23 dmg | 23 dmg | 5 (ignores vest) |
Esports analysis
“Never fight an M416 player at 5 meters without pre-firing your Beryl. Because the Beryl delivers 46 base damage at 86 fire rate, two bullets into the neck/chest guarantee an instant knock.”
“Do not play Suppressor on Beryl M762 in tournaments. You lose 25% recoil stabilization, which turns your 4th and 5th bullets into ceiling shots.”
Loadout pairings
Combinations used in BMPS, BGIS and PMGC to cover this weapon's engagement ranges.
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