5.56mmHigh-speed semi-automatic marksman rifle favored in competitive esports for consistent long-range tags.
Competitive role: Tier-1 Tournament Tap-Fire King & Rotation Punisher
Attachment support
Five in-game slots
Compensator (AR/Sniper) or Suppressor
AR and Sniper Muzzles (Compensator, Flash Hider, Suppressor, Muzzle Brake)
Integrated Fold-Out Bipod (Prone Bonus)
No Foregrip Slot Supported
Mini14 has a built-in bipod and does NOT accept foregrips in BGMI/PUBG Mobile.
Extended Quickdraw Mag (AR/Sniper - 30 rds)
AR and Sniper Magazines (Extended, Quickdraw, Ext. Quickdraw)
None (Factory fixed wooden/polymer stock)
No Stock Slot Supported
Mini14 does NOT accept Cheek Pad or Tactical Stock.
6x Scope or 8x Scope (unbeatable 990 m/s bullet velocity)
Up to 8x Scope + Canted Sight
Performance multipliers
The picks that reduce distance damage falloff, settle camera shake, or expand ammo capacity.
Muzzle slot
Reduces damage dropoff
Compensates for firepower reduction per distance, increasing bullet velocity and long-range damage.
Magazine slot
+33% ammo, fast reload
Increases magazine capacity by 33% and slashes tactical reload downtime by 40%.
Secondary optic rail
Instant dual-optic toggle
Enables instant 1-tap toggle between long-range scope and 1x Red Dot sight.
Recoil compensation
Mini14 has NO foregrip slot and NO stock slot! It features a built-in foldout bipod. With an astonishing 990 m/s muzzle velocity (fastest in the game), bullet drop is zero. Gyro players can rapid-tap at 200m with minimal phone tilt because the reticle resets almost instantaneously.
Compensator (AR/Sniper) or Suppressor
Cuts recoil pattern and stabilizes bullet flight.
6x Scope or 8x Scope
Maximum peripheral vision and the cleanest reticle lines.
Extended Quickdraw Mag (AR/Sniper - 30 rds)
Fastest reload downtime in intense teamfights.
Sync your rapid finger taps with subtle micro-gyro pulls after every second shot. Prone on ridges to activate the built-in bipod for 0 recoil.
Calibrated for 90Hz and 120Hz displays
Range planning
Emergency spam fire; 30 rounds in mag with fast semi-auto trigger finger.
The undisputed DMR choice for PMGC and BMPS competitive scrims.
Damage profile
Exact hit damage against each helmet and vest level.
| Hit location | No armour | Level 1 | Level 2 | Level 3 | Shots to kill, L2 / L3 |
|---|---|---|---|---|---|
| Headshot | 112 dmg | 79 dmg | 67 dmg | 50 dmg | 2 / 2 |
| Chest and torso | 48 dmg | 34 dmg | 29 dmg | 22 dmg | 4 / 5 |
| Limbs, arms and legs | 24 dmg | 24 dmg | 24 dmg | 24 dmg | 5 (ignores vest) |
Esports analysis
“Because Mini14 bullets travel at 990 m/s, you barely need to lead passing UAZs and Buggies at 150m. Place your crosshair on the front bumper and spam fire to knock drivers effortlessly.”
Loadout pairings
Combinations used in BMPS, BGIS and PMGC to cover this weapon's engagement ranges.
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