5.56mmThe definitive 5.56mm all-rounder assault rifle. Highly customizable with 5 attachment slots for laser-like spray accuracy.
Competitive role: Universal Primary Spray Rifle / Mid-Range Laser
Attachment support
Five in-game slots
Compensator (AR) — Cuts 25% recoil pattern
AR Muzzles: Compensator, Suppressor, Flash Hider, Barrel Extender (AR, Snipers), Muzzle Brake
Half Grip (for Gyro laser sprays) or Vertical Foregrip (for Non-Gyro pull)
All Foregrips (Half Grip, Angled, Vertical, Thumb, Light, Laser, Ergonomic)
Extended Quickdraw Mag (AR - 40 rds)
AR Magazines (Extended, Quickdraw, Ext. Quickdraw, Mini Drum)
Tactical Stock (Mandatory: cuts 20% recoil recovery & weapon sway)
Tactical Stock (M416, Vector, M16A4, ACE32)
6x Scope adjusted to 3x (cleanest reticle) + Red Dot Sight
Up to 6x Scope + Canted Sight
Performance multipliers
The picks that reduce distance damage falloff, settle camera shake, or expand ammo capacity.
Muzzle slot
Reduces damage dropoff
Compensates for firepower reduction per distance, increasing bullet velocity and long-range damage.
Foregrip slot
+25% ADS speed
Boosts ADS aim-down-sight speed by 25% and drastically reduces horizontal weapon sway.
Magazine slot
+33% ammo, fast reload
Increases magazine capacity by 33% and slashes tactical reload downtime by 40%.
Stock slot
20% recoil recovery
Cuts recoil recovery delay by 20% and eliminates pattern wobble and weapon kick.
Secondary optic rail
Instant dual-optic toggle
Enables instant 1-tap toggle between long-range scope and 1x Red Dot sight.
Foregrip slot
-30% hip-fire spread
Reduces hip-fire bullet spread by 30% for pinpoint accuracy during non-ADS combat.
Recoil compensation
Gyroscope players already manage vertical pull with effortless wrist tilting. The primary threat to 100m+ sprays is horizontal sway and random bounce. Half Grip minimizes horizontal variance and speeds up recoil recovery, keeping your reticle glued to moving targets.
Half Grip (Orange) or Angled Foregrip
Eliminates horizontal wobble and accelerates reticle recovery.
Compensator (AR)
Cuts recoil pattern and stabilizes bullet flight.
6x Scope adjusted down to 3x
Maximum peripheral vision and the cleanest reticle lines.
Extended Quickdraw Mag (40 rds)
Fastest reload downtime in intense teamfights.
Tactical Stock
Rear stock stabilization for reduced weapon bounce.
Tilt your mobile device down steadily for the first 8 bullets. On bullet 9-12, introduce micro-left/right wrist twists to counter horizontal shake. Always adjust the 6x scope slider down to 3x for maximum FOV and minimal screen shake.
Calibrated for 90Hz and 120Hz displays
Range planning
Thumb grip grants 20% faster scope-opening (ADS) for quick-peek pre-fires; Laser sight tightens hip-fire spread by 30% for aggressive room clearing.
The competitive esports gold standard used by Jonathan, Scout, and Paraboy across PMGC and BMPS tournaments.
Damage profile
Exact hit damage against each helmet and vest level.
| Hit location | No armour | Level 1 | Level 2 | Level 3 | Shots to kill, L2 / L3 |
|---|---|---|---|---|---|
| Headshot | 96 dmg | 67 dmg | 57 dmg | 43 dmg | 2 / 3 |
| Chest and torso | 41 dmg | 28 dmg | 24 dmg | 18 dmg | 4 / 5 |
| Limbs, arms and legs | 20.5 dmg | 20.5 dmg | 20.5 dmg | 20.5 dmg | 5 (ignores vest) |
Esports analysis
“Never hold fire through all 40 bullets continuously. Spray 8 to 12 bullets while jiggling or crouch-peeking, un-ADS for a split second to reset horizontal spread, then fire again. The first 7 bullets of an M416 spray have zero random jump.”
“Native 3x scopes have thicker crosshair lines and less peripheral vision. Pick up a 6x, open the zoom toggle, drag it down to 3x. Your visual recoil is 40% clearer and headshots at 150m become effortless.”
“Keep your crosshair centered at chin height before opening scope. An M416 requires only 2 headshots on a Level 2 helmet to knock an opponent instantly before they can react.”
Loadout pairings
Combinations used in BMPS, BGIS and PMGC to cover this weapon's engagement ranges.
Dominates 0-20m hipfire limb damage while M4 handles 30m-200m laser sprays.
Shares 5.56mm ammo pool and cleans up targets at 200m-400m where AR sprays taper off.
The classic tournament carry setup: instant one-tap knock followed by M4 spray finish.
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