.45 ACPThe competitive favorite SMG. Exceptional limb damage multiplier and laser hipfire accuracy.
Competitive role: Close-Quarters Beast & Hipfire Laser
Attachment support
Five in-game slots
Compensator (SMG) or Suppressor
SMG Muzzles (Compensator, Flash Hider, Suppressor, Muzzle Brake, Barrel Extender)
Laser Sight (for tightest hipfire spread) or Angled Foregrip
All Foregrips (Laser Sight, Half, Angled, Vertical, Thumb, Light)
Extended Quickdraw Mag (SMG - 35 rds)
SMG Magazines (Extended, Quickdraw, Ext. Quickdraw)
None (Fixed folding stock)
No Stock Slot Supported
UMP45 does not have a stock attachment slot.
Red Dot Sight or 2x Scope
Up to 6x Scope + Canted Sight
Performance multipliers
The picks that reduce distance damage falloff, settle camera shake, or expand ammo capacity.
Muzzle slot
+40% effective range
Compensates for firepower drop per distance and extends effective SMG range by +40%.
Foregrip slot
+25% ADS speed
Boosts ADS aim-down-sight speed by 25% and drastically reduces horizontal weapon sway.
Magazine slot
+33% ammo, fast reload
Increases magazine capacity by 33% and slashes tactical reload downtime by 40%.
Secondary optic rail
Instant dual-optic toggle
Enables instant 1-tap toggle between long-range scope and 1x Red Dot sight.
Foregrip slot
-30% hip-fire spread
Reduces hip-fire bullet spread by 30% for pinpoint accuracy during non-ADS combat.
Recoil compensation
UMP45 has 4 slots: Muzzle, Grip, Mag, Scope (NO STOCK SLOT). UMP45 possesses a unique +30% limb damage multiplier. When enemies wear Level 3 armor, spraying their arms and legs knocks them faster than chest shots with an AR. Laser Sight makes hip-fire bullet grouping tighter than any AR.
Laser Sight or Angled Foregrip
Eliminates horizontal wobble and accelerates reticle recovery.
Compensator (SMG) or Suppressor
Cuts recoil pattern and stabilizes bullet flight.
Red Dot Sight
Maximum peripheral vision and the cleanest reticle lines.
Extended Quickdraw Mag (SMG - 35 rds)
Fastest reload downtime in intense teamfights.
Gentle downward tilt. The UMP45 has virtually zero recoil; focus 90% of your wrist movement on tracking erratic enemy jiggles.
Calibrated for 90Hz and 120Hz displays
Range planning
No need to aim down sights within 10 meters; hip-fire bullet spread is pinpoint.
Stable up to 60 meters, but bullet travel time slows beyond 75m.
Damage profile
Exact hit damage against each helmet and vest level.
| Hit location | No armour | Level 1 | Level 2 | Level 3 | Shots to kill, L2 / L3 |
|---|---|---|---|---|---|
| Headshot | 73 dmg | 51 dmg | 44 dmg | 33 dmg | 3 / 4 |
| Chest and torso | 41 dmg | 28 dmg | 24 dmg | 18 dmg | 4 / 5 |
| Limbs, arms and legs | 26.6 dmg | 26.6 dmg | 26.6 dmg | 26.6 dmg | 4 (ignores vest) |
Esports analysis
“If an enemy has a fresh Level 3 Vest from an airdrop, an AR takes 6 chest shots to knock them. The UMP45 limb shots ignore vest durability, dropping them in 4 hits to the forearms or knees.”
Loadout pairings
Combinations used in BMPS, BGIS and PMGC to cover this weapon's engagement ranges.
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