5.56mm5.56mm DMR featured on Livik and Nusa maps with integrated bipod and great stability.
Competitive role: Mid-to-Long Range Semi-Auto Suppression
Attachment support
Five in-game slots
Compensator (AR/Sniper) or Suppressor
AR and Sniper Muzzles
Half Grip or Vertical Foregrip
All Foregrips
Extended Quickdraw Mag (AR/Sniper)
AR and Sniper Magazines
None
No Stock Slot Supported
No stock attachment slot supported.
4x or 6x Scope
Up to 8x Scope
Performance multipliers
The picks that reduce distance damage falloff, settle camera shake, or expand ammo capacity.
Muzzle slot
Reduces damage dropoff
Compensates for firepower reduction per distance, increasing bullet velocity and long-range damage.
Foregrip slot
+25% ADS speed
Boosts ADS aim-down-sight speed by 25% and drastically reduces horizontal weapon sway.
Magazine slot
+33% ammo, fast reload
Increases magazine capacity by 33% and slashes tactical reload downtime by 40%.
Secondary optic rail
Instant dual-optic toggle
Enables instant 1-tap toggle between long-range scope and 1x Red Dot sight.
Foregrip slot
-30% hip-fire spread
Reduces hip-fire bullet spread by 30% for pinpoint accuracy during non-ADS combat.
Recoil compensation
Optimized loadout based strictly on genuine weapon attachment compatibility in PUBG Mobile / BGMI. Equip Half Grip or Laser Sight for lateral control.
Half Grip or Angled Foregrip
Eliminates horizontal wobble and accelerates reticle recovery.
Compensator (AR/Sniper) or Suppressor
Cuts recoil pattern and stabilizes bullet flight.
4x or 6x Scope
Maximum peripheral vision and the cleanest reticle lines.
Extended Quickdraw Mag (AR/Sniper)
Fastest reload downtime in intense teamfights.
Steadily angle device downward as bullet count climbs. Use short burst resets every 8-10 shots for pinpoint laser accuracy.
Calibrated for 90Hz and 120Hz displays
Range planning
Maximizes hip-fire bullet grouping and scope-in time during aggressive building entries.
Focus on steady crosshair reset and controlled burst rhythms.
Damage profile
Exact hit damage against each helmet and vest level.
| Hit location | No armour | Level 1 | Level 2 | Level 3 | Shots to kill, L2 / L3 |
|---|---|---|---|---|---|
| Headshot | 115 dmg | 80 dmg | 69 dmg | 52 dmg | 2 / 2 |
| Chest and torso | 50 dmg | 35 dmg | 30 dmg | 23 dmg | 4 / 5 |
| Limbs, arms and legs | 25 dmg | 25 dmg | 25 dmg | 25 dmg | 4 (ignores vest) |
Esports analysis
“When using Mk12, never spray past 10 bullets continuously on moving targets. Re-centering your crosshair and re-scoping resets horizontal dispersion and ensures lethal accuracy.”
“Optimize your position to stay within this weapon's ideal range. Pair with a secondary weapon that compensates for its weak points.”
Loadout pairings
Combinations used in BMPS, BGIS and PMGC to cover this weapon's engagement ranges.
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